None of these positives affect the overall tedium of the game at a larger scale. The pace and positioning of it seems appropriate for the middle of the overall tale, and the awkwardness of it lacking a fit in either the comic or movie continuum is dulled more. This episode also ends on a more believable dark note than the implausible ending of Episode 1 or the utilitarian end of Episode 2. With the addition of Mantis to the story, players have the chance to make decisions in his interactions with this new addition to the team, and that helps freshen up things a bit. This installment seems more purpose-driven with its flashbacks and the time spent on them than the previous episode.Īnother improved element is more opportunity in the given choices and dialogue to play with Peter Quill’s humor and smart-ass disposition. This time around, I started to care a bit about their plight, and the events and results of the quest. That said, Episode 3 ( More Than A Feeling) makes a pretty big improvement on the story and gives some more engaging roots to their version of the characters. They just suck at writing and execution for this title. The Telltale platform and genre is not inherently problematic - it is this story and their handling of this franchise that is the biggest weakness. Through a conversation with some fellow Game of Thrones fans, while they were showing off the same studio’s take on that franchise, it all came clear to me. I admit, I’ve given the Telltale Guardians of the Galaxy game some hard knocks.
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